A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential Choose Your Own Adventure series originally published by US company Bantam Books. Gamebooks influenced hypertext fiction. Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels. Source: Wikipedia (en)
Works in the genre gamebook 124
Fighting Fantasy
Dragon d'Or
Sagas of the Demonspawn
The Warlock of Firetop Mountain
The Citadel of Chaos
The Shamutanti Hills
Indiana Jones and the Curse of Horror Island
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Indiana Jones and the Lost Treasure of Sheba
Indiana Jones and the Giants of the Silver Tower
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Indiana Jones and the Eye of the Fates
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Indiana Jones and the Cup of the Vampire
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Indiana Jones and the Legion of Death
The Lost God
House of Hell
Crypt of the Vampire
Scorpion Swamp
The Seven Serpents
Kharé: Cityport of Traps
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Indiana Jones and the Cult of the Mummy's Crypt
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Indiana Jones and the Gold of Genghis Khan
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Indiana Jones and the Dragon of Vengeance
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James Bond in Win, Place, or Die
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Morgan Swift and the Kidnapped Goddess
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James Bond in Programmed for Danger
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James Bond in Barracuda Run
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James Bond in Strike it Deadly
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Morgan Swift and the Treasure of Crocodile Key
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Ratus
Space Assassin
The Crown of Kings
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Indiana Jones and the Ape Slaves of Howling Island
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Pole position, le grand jeu de la Formule 1
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