Author

Marc Prensky cover

photo credits: Wikimedia Commons

Marc Prensky

American inventor

1946   -  

country of citizenship: United States of America
language of expression: English
educated at: Harvard Business School, Harvard University, Yale University, Oberlin College
occupation: writer, inventor
www.marcprensky.com

Marc Prensky (born March 15, 1946, New York City, United States) is an American writer and speaker on education. He is best known as the creator of the terms "Digital native" and "digital immigrant" which he described in a 2001 article in "On the Horizon".Prensky holds degrees from Oberlin College (1966), Middlebury College (MA, 1967), Yale University (1968) and the Harvard Business School (1980). He is the author of seven books: Digital Game-Based Learning (McGraw-Hill 2001), Don't Bother Me Mom – I'm Learning (Paragon House 2006), Teaching Digital Natives (Corwin Press 2010), From Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning (2012), Brain Gain: Technology and the Quest for Digital Wisdom (2012), The World Needs a New Curriculum (The Global Future Education Foundation, 2014), Education To Better Their World: Unleashing the power of 21st century kids (Teachers College Press, 2016) and 100 essays on learning and education. Prensky also designed the first first-person-shooter game for corporate training (Straight Shooter, 1987) and a suite of eight learning game templates (For Corporate Gameware in 1996.)Prensky began his career as a teacher in Harlem, New York. He has taught in elementary school, (New Haven CT), high school (New York, NY), and college (Wagner College, Staten Island, NY) and in the mid-1970s he also earned money playing his lute in a classical music restaurant/bar. He worked for six years (1981-1987) as a corporate strategist and product development director with the Boston Consulting Group, and six years (1993-1999) for Bankers Trust on Wall St., where he created game-based training for financial traders, and started an internal division, Corporate Gameware, later spun out as games2train.
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