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Editions published in International Journal of Human-Computer Studies 533
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Conceptual models of interactive knowledge acquisition tools
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A philosophical basis for knowledge acquisition
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A problem-solving model for episodic skeletal-plan refinement
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A multiple-method knowledge-acquisition shell for the automatic generation of knowledge-acquisition tools
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Overcoming the limitations of role-limiting methods
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Use of KADS to create a conceptual model of the ONCOCIN task
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Knowledge acquisition for temporal-abstraction mechanisms
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A translation approach to portable ontology specifications
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Trust, self-confidence, and operators' adaptation to automation
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Default inheritance in an object-oriented representation of linguistic categories
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Mapping domains to methods in support of reuse
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Generation of knowledge-acquisition tools from domain ontologies
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Domain-driven knowledge modelling for knowledge acquisition
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Making the abstraction hierarchy concrete
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Towards method-independent knowledge acquisition
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Novice programmer errors: language constructs and plan composition
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Tasks and ontologies in engineering modelling
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Review of Communication at a Distance: The Influence of Print on Sociocultural Organization and Change, by David S. Kaufer and Kathleen M. Carley and Human Reasoning: the Psychology of Deduction, by J. St. B. T. Evans, S. E. Newstead and R. M. J. By
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Toward principles for the design of ontologies used for knowledge sharing?
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Formal ontology, common sense and cognitive science
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Top-level ontological categories
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Hypermedia exploration with interactive dynamic maps
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Internet: which future for organized knowledge, Frankenstein or Pygmalion?
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CODE4: a unified system for managing conceptual knowledge
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Parallel earcons: reducing the length of audio messages
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Optimizing digraph-latency based biometric typist verification systems: inter and intra typist differences in digraph latency distributions
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Using Interaction Framework to guide the design of interactive systems
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Editorial: real-world applications of uncertain reasoning
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An environment for reusing ontologies within a knowledge engineering approach
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Applications of abduction: knowledge-level modelling
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What does virtual reality NEED?: human factors issues in the design of three-dimensional computer environments
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Structure-preserving specification languages for knowledge-based systems
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