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Editions published in Entertainment Computing 103
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Turning shortcomings into challenges: Brain–computer interfaces for games
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An evolutionary game-theoretic analysis of poker strategies
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The promise of exergames as tools to measure physical health
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New methods of analysis of narrative and semantics in support of interactivity
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Analysis of revisitations in online games
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Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character
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Instantiating the creation process in digital art for serious games design
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Introduction to user experience design for TV Apps
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LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments
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In-situ evaluation of users’ first impressions on a unified electronic program guide concept
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Using embodied conversational agents in video games to investigate emotional facial expressions
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Introduction to Serious Games Development and Applications
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Learning principles and interaction design for ‘Green My Place’: A massively multiplayer serious game
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Join token: A language mechanism for programming interactive games
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Preface
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Understanding and supporting cross-platform usage in the living room
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Viewing experience of 3DTV: An exploration of the feeling of sickness and presence in a shopping mall
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Them and Us: An indoor pervasive gaming experience
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Contextual influences on mobile player experience – A game user experience model
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Imitating human playing styles in Super Mario Bros
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Square++: Making a connection game win-lose complementary and playing-fair
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Serious games for health
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Serious games and the development of an entrepreneurial mindset in higher education engineering students
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Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors
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The “lonely gamer” revisited
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Preface
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Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines
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A digital manipulative for embodied “stage-narrative” creation
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An interaction approach to computer animation
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A dynamic flexible and interactive display method of digital photographs
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BrainHex: A neurobiological gamer typology survey
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The name in the game: Patterns in character names and gamer tags
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