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ACM Transactions on Computer-Human Interaction is a peer-reviewed scientific journal covering research on human–computer interaction. It was established in 1994 and is published by the Association for Computing Machinery. Source: Wikipedia (en)
Editions published in ACM Transactions on Computer-Human Interaction 305
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Split menus: effectively using selection frequency to organize menus
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A selective undo mechanism for graphical user interfaces based on command objects
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A framework for undoing actions in collaborative systems
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Integrality and separability of input devices
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Integrating pointer variables into one-way constraint models
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A review and taxonomy of distortion-oriented presentation techniques
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MASSIVE: a collaborative virtual environment for teleconferencing
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Chiron-1: a software architecture for user interface development, maintenance, and run-time support
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The GOMS family of user interface analysis techniques: comparison and contrast
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Using GOMS for user interface design and evaluation: which technique?
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Building real-time groupware with GroupKit, a groupware toolkit
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Drawing graphs to convey proximity: an incremental arrangement method
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Hanging on the ‘wire: a field study of an audio-only media space
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Managing level of detail through peripheral degradation
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Predictive engineering models based on the EPIC architecture for a multimodal high-performance human-computer interaction task
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Selection using a one-eyed cursor in a fish tank VR environment
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Using nonspeech sounds to provide navigation cues
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Understanding and constructing shared spaces with mixed-reality boundaries
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Achieving convergence, causality preservation, and intention preservation in real-time cooperative editing systems
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Flexible collaboration transparency: supporting worker independence in replicated application-sharing systems
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Constructing, organizing, and visualizing collections of topically related Web resources
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An impact analysis method for safety-critical user interface design
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Systems, interactions, and macrotheory
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Inhabited television: broadcasting interaction from within collaborative virtual environments
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Object-focused interaction in collaborative virtual environments
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Social translucence: an approach to designing systems that support social processes
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Exploiting space and location as a design framework for interactive mobile systems
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Supporting presence in collaborative environments by haptic force feedback
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Dealing with mobility: understanding access anytime, anywhere
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Undo as concurrent inverse in group editors
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The importance of translucence in mobile computing systems
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Symmetric and asymmetric action integration during cooperative object manipulation in virtual environments
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